The year is 2007. The gaming landscape is a different place. Grand Theft Auto IV is dominating sales charts, the Wii is enjoying unprecedented success, and a relatively unknown title from Ubisoft Montreal is about to change the face of action-adventure gaming forever. That title, of course, is *Assassin's Creed*, the original game that launched a sprawling franchise encompassing numerous sequels, spin-offs, novels, comics, and even a feature film. While the series has evolved significantly over the years, its foundation lies firmly in the groundbreaking mechanics and compelling narrative of this first installment. This article will delve into the origins of *Assassin's Creed*, exploring its release, its differences from the Director's Cut, its size, how to play it today, and the minds behind its creation.
Assassin's Creed Original Release Date:
*Assassin's Creed* initially launched on November 13th, 2007, in North America, followed by releases in other regions throughout late 2007 and early 2008. This original release marked the beginning of a journey that would span over a decade and counting, captivating millions of players with its blend of historical fiction, parkour-inspired movement, and intricate storylines. The anticipation leading up to the release was palpable, fueled by intriguing trailers showcasing the unique blend of action, stealth, and historical settings.
Assassin's Creed 1: A Revolutionary Blend of History and Action
*Assassin's Creed* introduced players to Desmond Miles, a modern-day bartender unwittingly caught in the machinations of Abstergo Industries, a shadowy corporation utilizing a revolutionary technology known as the Animus. This device allows Desmond to relive the genetic memories of his ancestor, Altaïr Ibn-La'Ahad, a master assassin during the Third Crusade (1191 AD). This innovative narrative structure, seamlessly weaving together the modern-day storyline with Altaïr's historical adventures, was a key element in the game's success.
The gameplay focused on Altaïr's journey from a reckless young assassin to a seasoned master, learning to utilize his skills in stealth, parkour, and combat to complete his missions. The cities of Damascus, Acre, and Jerusalem, meticulously recreated within the game's world, provided stunning environments to explore and master. Players navigated rooftops, blended into crowds, and utilized hidden blades and other tools to assassinate their targets. The game's combat system, while relatively simple compared to later iterations, was effective and satisfying, rewarding strategic thinking and precise timing.
The story itself, while not without its flaws by modern standards, was compelling enough to hook players. Altaïr's arc of growth and redemption, his evolving relationship with the Assassin Brotherhood, and the overarching conflict between the Assassins and the Templars provided a solid narrative foundation for the franchise's future installments. The mystery surrounding the Pieces of Eden, powerful artifacts with seemingly supernatural abilities, added a layer of intrigue that would continue to be explored throughout the series.
Assassin's Creed 1 vs. Director's Cut:
The *Assassin's Creed* Director's Cut, released later, offered a slightly enhanced experience compared to the original game. While the core gameplay remained the same, the Director's Cut included additional content, most notably:
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